![]() (yes all of them start with Raol's because there may be other mods with similar names and also so they are all next to each other.)īecause RaolCraft 3's workspace is broken and when importing it I need to fix an hundred of bugs and so it's better to make another mod. Inspired by Killer Unicorns's Clothes+ mod. 4- verify if the amount of creosote oil is less. 2-if the 1 is true, remove one item of slot 00 (remove a coal) 3- Get the number of coal cokes in the output and add one coal coke. Some features will be taken from RaolCraft (Raolcraft 1 was intended to be like a Minecraft update). Let's make the process in the tick update procedure of activated block-machine: 1- We need verify if has a coal in the slot 00 of gui AND if the output is not full. This mod will improve Vanilla minecraft without changing the gameplay (like Quark or Craft Horizons). The mods will be released in a single mod page because they will be like a modpack. I'm sorry that I am not making updates for RaolCraft 3 but I'm having some problems with internet connection (yes again)Īnyways, when I will have back the good internet connection I will release new little mods instead of updating RaolCraft. In your opinion, what needs to be improved? (you can reply to only a few questions if you want ) If you want you can also reply to this survey: If you want a guide about the mod you can go here instead: It can be a vanilla state such as damage level, trim type, cooldown, and more, or a custom state defined with a client-side procedure. With item properties, one can make a single item have multiple textures and/or models depending on the item state. You can post here bug reports, suggestions, opinions, etc. Probably the biggest feature of this update is item properties. Here I will write comments about future updates, changelogs, etc. This is the official topic for RaolCraft Omega.
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